Double
Dutch Contest
Singapore, Speed Rules
Description
3 team members per team compete: 2 as turners and 1 as a jumper.
The purpose is to complete as many jumps as possible in 30 seconds.
Start and
Stop Signal
* The signal to start is the word "Go!!" at the end of the DDC official
speed BGM:
"Double Dutch Contest, Speed, Judges ready? Jumpers ready?
On your mark, Get set, Go!!"
* The signal to stop is when the gong sounds after 30 seconds.
* There is a countdown at the end of the 30 seconds, so at
20 seconds into the time
you will hear "Ten," and for the last 5 seconds, "Five,
Four, Three, Two, One."
* The official speed BGM will be available for download.
Procedure
1. The turners have the ropes completely still. The jumper waits to the
right of the turner.
2. After the turners hear the start signal, they begin turning the
ropes. The ropes should be turned
in an alternating inward fashion, known as basic double
dutch turning.
3. The jumper enters the ropes, starting to skip using his left foot,
then right foot, in an alternating
"jogging step" fashion.
4. After hearing the 30 second stop gong, the turners should continue
turning the ropes.
The jumper should jump the ropes and exit. This will
signify the end of the speed event.
* If the ropes stop due to a mistake made during the event, the turners
may begin turning the
ropes again. There is no point deduction for mistakes.
* If the jumper gets caught on the ropes when exiting after the 30
second gong, the turners
should begin turning the ropes again and he/she should
jump and correctly exit the ropes.
Judging
* The jumping style is the "jogging step," and each time the jumper's
left foot touches the
ground, one step will be counted.
(Example) "Left foot, right foot, left foot, right foot,
left foot" = 3 jumps
Deduction
* The turners and jumper should not move during the time period between
the DDC speed's BGM
words "Get set" and "Go." If the judges determine that it
is obvious that the jumper or turners
began moving or turning the ropes during that time, the
team will receive a "false start"
deduction of 5 jumps from their total number of jumps.
* If the jumper does not correctly exit the ropes after hearing the
gong at the end of the 30
seconds, the team will receive a deduction of 5 skips from
their total number of jumps. However,
if a mistake is made while the jumper is exiting the
ropes, the turners may begin turning the
ropes again to allow the jumper to correctly jump and
exit. In this case no point deduction
will be made.
* Each time actions which disturb or inhibit the judges from judging
are made, the team will
receive a deduction of 5 jumps from their total number of
jumps.
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