Double Dutch Contest Singapore, Speed Rules


Description
3 team members per team compete: 2 as turners and 1 as a jumper.
The purpose is to complete as many jumps as possible in 30 seconds.

Start and Stop Signal
* The signal to start is the word "Go!!" at the end of the DDC official speed BGM:
   "Double Dutch Contest, Speed, Judges ready? Jumpers ready? On your mark, Get set, Go!!"
* The signal to stop is when the gong sounds after 30 seconds.
* There is a countdown at the end of the 30 seconds, so at 20 seconds into the time
   you will hear "Ten," and for the last 5 seconds, "Five, Four, Three, Two, One."
* The official speed BGM will be available for download.

Procedure
1. The turners have the ropes completely still. The jumper waits to the right of the turner.
2. After the turners hear the start signal, they begin turning the ropes. The ropes should be turned
   in an alternating inward fashion, known as basic double dutch turning.
3. The jumper enters the ropes, starting to skip using his left foot, then right foot, in an alternating
   "jogging step" fashion.
4. After hearing the 30 second stop gong, the turners should continue turning the ropes.
   The jumper should jump the ropes and exit. This will signify the end of the speed event.
* If the ropes stop due to a mistake made during the event, the turners may begin turning the
   ropes again. There is no point deduction for mistakes.
* If the jumper gets caught on the ropes when exiting after the 30 second gong, the turners
   should begin turning the ropes again and he/she should jump and correctly exit the ropes.

Judging
* The jumping style is the "jogging step," and each time the jumper's left foot touches the
   ground, one step will be counted.
   (Example) "Left foot, right foot, left foot, right foot, left foot" = 3 jumps

Deduction
* The turners and jumper should not move during the time period between the DDC speed's BGM
   words "Get set" and "Go." If the judges determine that it is obvious that the jumper or turners
   began moving or turning the ropes during that time, the team will receive a "false start"
   deduction of 5 jumps from their total number of jumps.
* If the jumper does not correctly exit the ropes after hearing the gong at the end of the 30
   seconds, the team will receive a deduction of 5 skips from their total number of jumps. However,
   if a mistake is made while the jumper is exiting the ropes, the turners may begin turning the
   ropes again to allow the jumper to correctly jump and exit. In this case no point deduction
   will be made.
* Each time actions which disturb or inhibit the judges from judging are made, the team will
   receive a deduction of 5 jumps from their total number of jumps.


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